/*
    <one line to give the program's name and a brief idea of what it does.>
    Copyright (C) <year>  <name of author>

    This program is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation; either version 2 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License along
    with this program; if not, write to the Free Software Foundation, Inc.,
    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.

*/

#ifndef SCENE_GEOMETRY_H
#define SCENE_GEOMETRY_H

#include <QString>
#include "scenemanager/sceneelement.h"
#include "objects/object.h"

#include "cgpanel/floatmatrix.h"
using namespace object;

namespace scene {

class Geometry : public SceneElement
{
  public:
    Geometry(int type):m_type(type){;}
    ~Geometry(){;}
    
    virtual void printElement(){;}
    
    inline int getObjectId(){return m_type;}
       
    // static fot possibe predefined objects in applications
    static bool objectPredefined(QString name){return true;}

  private:
    int m_type; // 0 is object from file
    
};

}

#endif // SCENE_GEOMETRY_H
